
Which can alter mods that you have for Weapon Damage, Armor, Lighting, Food Effects and so on. It won't cause crashes, it just changes the values of plugins loaded before it.


Wherever that plugin is placed in your load order its records overwrite all the conflicting records from plugins loaded before it ( the rule of one ) resetting the settings back to the values contained in the Official Bethesda DLC. The Official Creation Kits are notoriously buggy and randomly create dirty / wild edits, often when the author of the plugin is completely unaware. They exist because Bethesda may have looked at something in the CK and an unneeded entry was auto included in the plugin even though the item was not altered in any way. Go to the game and you should be able to equip two new spells, one for yourself and one for NPCs to test whether you’ve done it right.Firstly because the masters have entries that are identical to the same records in Skyrim.esm or other DLC esms'. If everything looks good, right click on overwrite folder and create a new mod from the output contents. Read everything else it says as well.Ĭlick on Update FNIS Behavior. Start the tool and select any patches you need from the interface. Make sure your overwrite folder is empty. Now that we have those packs in MO2, we need to add the tool as an executable, so download it and do that. This link is for Skyrim SE ( Special Edition). Once you’re ready, download & install FNIS packs of your choice from Nexus. You just need to download appropriate mods between them. It’s the same for LE ( Legendary Edition).

It opens in new tab so go ahead and click it. If you don’t know how to mod Skyrim, check out my beginner’s guide to modding Skyrim SE ( Special Edition).
